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INTEGRATING THE EDU – CULTURE WITH MOBILE TECH

There is a rush of technological storm blowing innovation into schools and classrooms. A large number of schools have begun to embrace mobile devices and its massive potentials in the hands of students as regards what was obtainable in the past where students were disciplined or punished and their mobile devices seized or even broken in extreme cases when found in their possession within the school premises.

The war for the acceptance of mobile devices as a tool for education technological advancement it seems has just been won with no blood shed, sites like Passnownow.com and other leading edtech platforms have exposed teachers and educators to become aware that mobile devices houses frameworks designed to promote innovation in education such as:

Passnownow.com, an education and social networking website that gives the user control of their education anytime, anywhere and encourages users to view their devices not just as social gadgets but also as learning tools designed with super simple self-studying functions. Now teachers can take a break from teaching and be sure their students are getting good stuff – contrary to what was the norm, where students waited 24 hours or more to get to class and have an educated discussion with their peers or their teachers on a subject matter. Passnownow.com peer to peer collaborative learning provides the solution in promoting the creativity and innovations of its users.

Edu-Mobile has an array of resources and methodology embedded in its content rich framework that ensures students have access to over 10 million e-books and e-journals to help both students and teachers in their school researches. Now students in Universities don’t even need to go through the rigors of obtaining a school library ID for access to an under-stocked library or buying and paying heavily for old school projects done by previous students or even photocopying the project work of former students. With their mobile devices, they can engage and learn from standard contents provided irrespective of their geographic location or social background with just one Edu-Mobile.

Another uniquely framed platform like LetsLearn.ng, factors in a roadmap that records significant growth and opportunities from European and American models. Learning just got more interesting as teachers can now maximize and fully utilize the potentials of their students through gamification. Students and pupils are taught based on the reflections and ideas of their imaginations from the materials they are given to by teachers. This makes for an educated synergy and bond between all the interested parties. It allows innovative excellence by giving students the opportunity to create their own learning environment best suited for individualized academic progress.

Microsoft is a pool of resources for education, with current technologies such as Office 365 Education, Office Mix, OneNote, Skype, Minecraft; education just got a whole lot easier and more interesting. Tools like MS-Word, PowerPoint which makes for easy typing, class presentations and data analysis, takes the weight of the work away from teachers and allows them the freedom to focus on leading and learning as well as teaching.

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