Nigeria’s foremost EdTech Portal and e-learning platform that uses Technology to digitally democratize and distribute access to quality education by delivering Curriculum Based Subject Content to underserved Secondary School Students and Teachers across the Country is adding yet another distinctive feature in its repertoire of a potentially disruptive solution for the education sector in Nigeria and the African region by releasing education fun games for children aged 4 -10 as part of its efforts to strengthen and revamp education and e-learning in Nigeria.
Giving that the numbers of Nigeria’s mobile subscribers have reached 150 million, and the number of its internet users has climbed to 97.2 million at penetration rates of 81% and 53%, respectively, a lot of parents and children should be able to have unlimited access to the various forms and tools of education and learning, our mobile phones and digital devices should evolve beyond means of communications to means of learning and enlightenment.
Passnownow is pioneering the era of turning mobile phones into learning tools through gamification for primary school pupils. Global statistics have shown that games are more engaging than the normal traditional learning tools. In Europe and even in South Africa, games are an integral part of learning for pupils and students as children respond more to games and tend to participate fully. Passnownow.com educational games for primary schools have been embedded directly from educa.land and tailored for primary school pupils in Nigeria and Africa and it comes in different shapes and sounds specifically designed to enhance and improve the cognitive and motor skills of children and it doesn’t cost a dime, totally free to play!
Some of the amazing feature of this new innovative and creative fun animated learning tool from Passnownow.com is the fact that the games are not just the usual games children play and enjoy, these are new games in Nigeria that are fun, animated, educational and embody humorous contents that empowers the users in various fields and subjects as it covers all subjects including Maths, English, Geography, Nature, History, Science and technology etc.
This gamely intervention helps children relax and enjoy learning and it doesn’t consume much data for the users.