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Game Review: Lara Croft – Rise of the Tomb Raider

lara croft

Rise of the Tomb Raider is set a year after Lara’s life-changing experience in Tomb Raider, when we saw her shipwrecked on a mysterious island and forced to adapt to survive. Having witnessed supernatural phenomena she can’t quite wrap her head around, Lara is obsessed with tracking down the Divine Source, an immortality-granting artifact her late father spent years trying to find.

This quest takes players to ancient ruins in  Syria, and then to Siberia, where the bulk of Lara’s adventure is set. Rise of the Tomb Raider is currently an Xbox One exclusive — a PlayStation 4 version is due around time next year.

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There’s a group of heavily-armed religious group called Trinity, a secret society led by Konstantin. He’ll stop at nothing to get his hands on the Divine Source, even if it means blowing up half of Siberia.  Although Lara is really good with everything from a pump-action shotgun to her deadly compound bow, it takes stealth and smarts to beat Trinity’s well-equipped soldiers, and it’s hugely rewarding to sneak behind a group of enemies, and pick them off one by one.

In the Rise of the Tomb Raider, Lara is also better at climbing, clambering, and swinging between platforms, but it all depends on how well you can use your controls. If you fall to the bottom of a chasm or get swept over a waterfall, it’s almost always your own fault.

In this game, finding the relics, hunting the animals, learning the ancient languages.It’s easy to get preoccupied, but it pays to play through the game’s nine challenging, crafty tombs. Sometimes, the solutions boil down to spanning your survival instincts to highlight the object you need to interact with, but most of the tombs are nicely designed and offer meaningful game play rewards.

Watch the game preview here

Credits: Yahoo!

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